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Privacy Notice

Authentic Racing eSeries · last updated 2026-08-24

This notice explains how Authentic Racing eSeries handles your personal data when you race on our Assetto Corsa EVO servers and use our stats and chat. You can reach Authentic Racing eSeries through its Discord.

Who is responsible

Authentic Racing eSeries is the data controller for the data it processes about its own drivers. Authentic Racing eSeries takes part in the SimRacers network, a shared platform of independent racing communities. Each connected community is its own separate controller for its own drivers.

What we collect

What is public

Our statistics pages are public by design, and that is worth stating plainly rather than leaving you to discover it. Without signing in, anyone on the internet can read driver profiles, rankings, lap times and results, the chat history, and who is online right now.

Two things are deliberately kept back:

Two further things are readable without signing in, and it is better to name them than to leave them to be found:

Writing is not open in the same way as reading: posting in chat, reacting, editing and private messages all require a proved Steam account or an admin session. The local Notifications feed takes nothing typed by anybody — it carries this Manager's own announcements only v0.116.0.

Following other drivers, and where you are

You can follow other drivers. Following is a bookmark: it needs nobody's permission and reveals nothing new, because a driver's profile, records and career are already public on these pages. Your own follow list is visible to you and to nobody else — there is no way for anyone, including us, to ask who follows a given driver.

Whether other people can see which server you are on is off until you turn it on, and it is your choice, not your community's. An operator can switch the whole feature off for their community; they cannot switch an individual on. From your driver profile you choose one of three answers — nobody (the default), people I follow back, or anyone on the network — and separately who may send you a private message. You can block individual drivers, which overrides every one of those settings in both directions.

While that setting is on, what is published is the minimum that answers the question: your SteamID, the name of the server, its join address, and when you joined it. Not your car, not your lap times, not your position. It is held in memory on the hub, expires within about three minutes of your community's last update, and is never written to disk anywhere. Someone who does not follow you cannot see it at all, and a driver who is offline and a driver who has not allowed you look exactly the same — deliberately, so that the setting itself cannot be detected.

Private messages can now reach drivers at other communities. They travel through the hub, which routes them to the communities that have the recipient and keeps no copy: there is no queue and no message store on the hub. Each side's own Manager keeps its half of the conversation. If a message cannot be delivered, the sender is told so rather than left believing it arrived. No page in this Manager shows a conversation to anybody but the two people in it, and the hub never holds a copy. Be aware of where that promise ends: the messages sit in an ordinary file on this community's own server, so whoever administers that machine can read it, and a chat admin can delete a message from a conversation they cannot see. You can delete every conversation you are part of from your driver profile — that removes this community's copy for both sides; a driver at another community keeps whatever their own Manager stored.

Voice chat passes through this Manager only as call setup. There is no recording, no relay server and no stored audio — the sound goes directly between the people talking, which as in any browser voice call means the participants' network addresses are visible to each other. Who is in a voice room is shown to everyone; the SteamID behind a voice participant goes only to visitors who have proved an identity.

Why we use it, and our legal basis

We process this data on the basis of legitimate interest (GDPR Art 6(1)(f)):

Who we share it with

Your racing results and ratings are shared to the SimRacers network and are visible to the other connected communities. The network is coordinated by a central hub hosted in Sweden (EU/EEA), and is accessible worldwide. What travels to the hub is your driver identity and your career stats — not your chat messages and not your IP address. The exceptions are the shared network channels and the network admin room, which are visible to the other communities by design, because that is what they are for. We do not sell your data or use it for advertising.

Specifically, the hub receives and publishes:

Outside the network

We do not use any analytics or advertising service, and there is no tracking of visitors between pages.

Two things about the network that are not about you: the hub records a daily count of drivers, communities, servers and laps for a growth chart — totals only, no names — and it derives the country a community's servers are in from the address that community's Manager connects from. That is a fact about the community, not about any driver, and the address itself is never published.

Cookies, and what your browser keeps

This site sets no cookies at all, and nothing here tracks you across sites. What it does use is your browser's own storage, on your device, which we never read from the server:

Signing out removes the token. Clearing your browser storage signs you out and forgets the preferences; it changes nothing about the data described above.

How long we keep it

Your rights — and how to use them

Sign in with Steam on your driver profile, where you can exercise these directly:

Erasing your racing data wipes it here rather than hiding it, so that part cannot be undone. An admin can put you back on the network, but your wiped results do not come back with you.
What an erasure does not reach, so that you know rather than assume: messages you posted in chat stay where you posted them, here and on the other communities that received them — ask an admin, or delete them yourself, which you can do at any time. The same is true of results already recorded in a cross-community series, and of backups, which keep a copy until they are replaced. Everything else — your profile, your career stats, your lap records, your duels, your follow and block lists and any presence record — is removed here, at the hub and at every connected community.
You also have the right to lodge a complaint with your local data protection authority.

How we protect it

International transfers

The network hub is hosted in Sweden, within the EU/EEA. Because the network is open to communities worldwide, and because our stats pages are public, your shared racing data may be viewed from outside the EU/EEA. Where this community has connected Discord, or where you have added a Twitch or YouTube link, the announcements and live checks described above involve services based in the United States.

This notice is provided by Authentic Racing eSeries using ACE Manager. It reflects the current setup of this community and may be updated as the software changes.